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Documentation Index

Fetch the complete documentation index at: https://docs.minestorecms.com/llms.txt

Use this file to discover all available pages before exploring further.

Introduction

The Game Type setting controls which avatar service the webstore uses when rendering player heads, bodies and helmets. It is purely visual — package delivery, RCON / plugin commands, and any Minecraft-specific behaviour stay untouched.
Set this once during initial setup. The choice is cached for 5 minutes after changes — a fresh switch may take a moment to propagate.

Choosing a Game Type

To configure the game type:
1

Go to the Admin Panel

Click on the Admin Panel.
2
Click on the Settings tab in the sidebar, then open the Game Type sub-section.
3

Select a Game

Choose Minecraft or Hytale with the radio buttons.
4

Save Changes

Click on the Save Changes button.

Available Options

Game TypeAvatar Services Used
Minecraftmc-heads.net (head, body) and minotar.net (helm, armor bust). Default for fresh installs.
Hytalehyvatar.io for every avatar kind (head, body, helm, bust, guest placeholder).

Where the Setting Affects Rendering

The selected service is used everywhere the platform renders a player avatar:
  • Header / user bar — the user’s head icon in the top-right corner.
  • Admin Customers list — head icon next to each customer row.
  • Customer detail page — large body render at the top of the profile.
  • Statistics dashboards — head icons in top-spender / top-player tables.
  • Checkout — recipient avatar when buying a gift.
  • Default frontend store pages — wherever a username is shown.
The same setting drives both server-rendered Blade avatars and the frontend’s <Avatar /> / <ServerAvatar /> components — switching it in one place updates the entire site.

For Theme Developers

If you are building a custom theme or template, render avatars using the helper rather than hard-coding mc-heads.net URLs.

Frontend components

The default Next.js frontend exposes two components in @/components/base/avatar/:
  • <Avatar /> — client-side, reads the current game type from the settings store via the useGameType() hook.
  • <ServerAvatar /> — server-rendered, takes the game type as a prop.
Both delegate URL construction to the shared buildAvatarUrl() helper in @/lib/avatar.ts, which mirrors the backend AvatarHelper exactly.
Do not hard-code mc-heads.net or any other avatar service in your theme — when a store owner switches Game Type, hard-coded URLs will not follow and players will see a broken icon.