Documentation Index
Fetch the complete documentation index at: https://docs.minestorecms.com/llms.txt
Use this file to discover all available pages before exploring further.
Introduction
Incremental Pricing lets you define a step ladder of prices for the same package. The price a player sees depends on how many times they have already bought that package. After an optional reset window, the counter falls back to step 1.Use it to discourage repeat farming (each subsequent purchase costs more), to reward loyalty (each next purchase is cheaper), or simply to push players toward variety in your store.
The step counter is per player, not global. Two different players each see the package at its Step 1 price for their first purchase, regardless of how many other players have bought it.
How It Works
- You define N steps for the package. Each step has either a fixed price or a discount % off the base price.
- When a player checks out, the platform counts that player’s previous completed purchases of this package.
- The next step in line is applied. After the last step is reached, every further purchase uses the last step’s price indefinitely.
- If a reset window is configured, completed purchases older than the window are ignored — the counter resets back to Step 1.
Gifts count too. A purchase counts toward the recipient’s counter, not the buyer’s, when the package is bought as a gift.
Configuring Incremental Pricing
Configure Steps
Click + Add Step to add a row. For each row, fill in either a Price in your store’s base currency, or a Discount % off the package’s normal price.
Set the Reset Window
Pick a Reset window value and unit (Minute / Hour / Day / Week / Month / Year), or choose No Period to make the escalation permanent.
Step Fields
| Field | Meaning |
|---|---|
| Step # | Order in the ladder. Step 1 applies to the player’s first purchase, Step 2 to the second, and so on. |
| Price | Fixed full price charged for this step, in your store’s base currency. Leave at 0 to use a discount instead. |
| Discount % | Optional percentage off the package’s normal price for this step (applied when Price is 0). |
Reset Window
| Reset Unit | Effect |
|---|---|
| No Period | Permanent. A player’s step level never resets. |
| Minute | Step counter resets after N minutes since the player’s last completed purchase of this package. |
| Hour | Same as above, in hours. |
| Day / Week / Month / Year | Same, in larger units. |
The reset window is anchored to the last completed payment’s
updated_at, not to a fixed wall-clock interval. A player who keeps buying within the window never resets; one who stops will fall back to Step 1 after the window elapses.Regional Pricing per Step
If your package uses Regional Pricing, each step can also have its own per-region override. Click the globe icon next to the step’s price to configure country- or continent-specific prices for that step.| Region Match | Behaviour |
|---|---|
| Country | If a country override exists for the buyer’s country at this step, it is used. |
| Continent | Used as a fallback when no country override matches. |
| No match | The step’s base price (or discount-off-base) is used. |
Behaviour in the Cart
- The cart shows the next step’s price as the unit price for an authenticated player.
- For guests (no username yet), the cart shows the Step 1 price.
- For multi-quantity orders, each unit in the quantity may land on a different step: e.g. buying 3 when the player is at Step 2 charges Step 2 + Step 3 + Step 4.

